How to create sprites. Find a sprite similar to the size or pose you want to copy. Choose the pencil tool and. Shrink the drawing down and simultaneously make it as wide as it needs to be to match if you didnt work it out in step 1.
Open your paint program. For details on sprite texture type settings see texture type. The program can be as simple as microsoft paint or a more in depth program such as photoshop.
To create a sprite in unity we must supply the engine with a texture. Create animations in your browser. Set the texture type to sprite 2d and ui.
Texturepacker is a tool that specializes in creating sprite sheets. Try an example use google sign in to access your gallery or simply create a new sprite. The free version allows you to create sprite strips and tile maps.
Create a new canvas. Download texturepacker from here its available for windows macos and linux. Next drag the image from the assets into the scene hierarchy.
Piskel is a free online editor for animated sprites pixel art. Renderers in unity are sorted by several criteria such as their layer order or their distance from the camera. There is no size requirement though the canvas should be large enough to house the sprite you.
Sign in create sprite. Cut the part from the donor pokemon that you want to apply to the base pokemon. Making your sprite 1.
Sprite 2d and ui. Draw a rough sketch. Set texture type to sprite 2d and ui in the assets inspector.
For example if you want to give. Erase the parts from the body of your base pokemon that you want to replace. Note that in this sketch i want about the same height but a tad wider.
Get a standard image file such as a png or jpg that you want to use save it and then drag the image into the assets region of unity. Let us create our texture first.